I thought that would be taken care of when I do:

auto pos = osg::Vec3(relPos[0], relPos[2], relPos[1]);

That should swap the Z accordingly? Or am I missing the boat on this one.

On Wed, Jun 24, 2015 at 3:25 PM, Jan Ciger <jan.ci...@gmail.com> wrote:

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> On 25/06/15 00:13, sam wrote:
> > Ah, I see. Throwing the parent matrix at the end of the
> > multiplication puts the debug data in the correct place! Thanks,
> > Jan. Only other issue is the model is coming in on its side
> > compared to the basic viewer camera.
> >
>
> OSG uses z-up convention, likely your model is exported y-up. You may
> want to rotate it by 90 degrees around the x axis.
>
> Regards,
>
> J.
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