A final remark on the question: I now implemented the memory-intensive method 
as a static native-JNI method in C++, having a static function call in Java 
left. First experiments with formerly crashing data indicate to really use C++ 
native methods for full-geometry modification processes (e.g. iterating over a 
Vec3Array VertexArray and modifying values). I will contact Rafa and Jan for 
integrating the wrapper+JNI source code in osgAndroid.

I am still a little bit speechless how the OpenCV guys are able managing large 
arrays and element-wise access without the Android SDK GC cutting their data 
off, but for now the JNI ways seems the only option.

Cheers,
Christian

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