Hi All, Since rc9 I've added a workaround to an NVidia driver/GPU bug that osgVolume::RayTracedTechnique fragment shaders triggered, and also added some additional checks to more robustly handle text initialization in osgText. I've wrapped this up in an 3.4.0-rc10
- Zip file containing source code : OpenSceneGraph-3.4.0-rc10.zip <http://www.openscenegraph.org/downloads/developer_releases/OpenSceneGraph-3.4.0-rc10.zip> - Subversion tag for 3.4.0-rc10 : svn co http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4. <http://svn.openscenegraph.org/osg/OpenSceneGraph/tags/OpenSceneGraph-3.4.0-rc10>0-rc10 OpenSceneGraph I have also tagged the OpenSceneGraph-Data to go along with the 3.4.0 release: svn co http://svn.openscenegraph.org/osg/OpenSceneGraph-Data/tags/OpenSceneGraph-Data-3.4.0 OpenSceneGraph-Data-3.4.0 I will upload a zip file for the OpenSceneGraph-Data next. My plan is now to go for the 3.4.0 release tomorrow - as long as no new problems arise from all the testing you are all doing :-) Robert. -- ChangeLog since 3.4.10-rc9 2015-08-06 15:04 robert * src/osgVolume/Shaders/volume_frag.cpp, src/osgVolume/Shaders/volume_iso_frag.cpp, src/osgVolume/Shaders/volume_lit_frag.cpp, src/osgVolume/Shaders/volume_lit_tf_frag.cpp, src/osgVolume/Shaders/volume_mip_frag.cpp, src/osgVolume/Shaders/volume_tf_frag.cpp, src/osgVolume/Shaders/volume_tf_iso_frag.cpp, src/osgVolume/Shaders/volume_tf_mip_frag.cpp: Merged workaround for NVidia driver/GPU bug by updating shaders from svn/trunk that change float to int usage. 2015-08-06 15:03 robert * src/osgText/Text.cpp: Added checks for the validity of chached coordinate arrays.
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