Hi, using the example, osgparticleeffects.cpp, I added the following lines of code to the pick function (inside the //MGREENE section):
Code: void pick(osgViewer::Viewer* viewer, const osgGA::GUIEventAdapter& ea) { osg::Group* root = dynamic_cast<osg::Group*>(viewer->getSceneData()); if (!root) return; osgUtil::LineSegmentIntersector::Intersections intersections; if (viewer->computeIntersections(ea,intersections)) { const osgUtil::LineSegmentIntersector::Intersection& hit = *intersections.begin(); //MGREENE std::cout << "hit = " << hit.getWorldIntersectPoint().x() << "," << hit.getWorldIntersectPoint().y() << "," << hit.getWorldIntersectPoint().z() << std::endl; osg::Vec3 tc(0,0,0); osg::ref_ptr<osg::Texture> myTexture = hit.getTextureLookUp(tc); std::cout << "tc = " << tc.x() << "," << tc.y() << "," << tc.z()<< std::endl; //END MGREENE bool handleMovingModels = false; ... but the values of tc are always 0,0,0. Thank you! Cheers, Mike[/code] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=64894#64894 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org