Is there an equivalent function to the Performer pfObject::getNamedUserDataSlot? Our code uses it a lot to store object data. I'm guessing we could just store the data in a map and uses the slot id returned as a key.
------------------------ Tony V ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65084#65084 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org