Basically, you'd just Render To Texture and then feed that image to a memory-sourced encoder. There's sample code here for a desktop-to-ffmpeg ecode: http://stackoverflow.com/questions/29341161/encode-h264-video-using-ffmpeg-library-memory-issues
You'd set up your encode options using options like these specified here: https://trac.ffmpeg.org/wiki/EncodingForStreamingSites in order to stream to a live streaming site of your choice.
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