Hi Daniel, here is some work from Wang Rui (the effectcompositor) that has DR implemented with some sample shaders
https://github.com/xarray/osgRecipes Nick On Wed, Sep 16, 2015 at 8:32 AM, Daniel Schmid < daniel.sch...@swiss-simtec.ch> wrote: > Hi Sebastian > > I read in lot of posts that you have experience with deferred rendering in > osg. Could you share some of your insights and probably even samples or > code snippets that could bring some more light into this topic? > > I'm basically interested in: > - construction of G-Buffer > - integration of Shadow (VDSM), maybe even for multiple lights? > - choice and integration of postprocessing framework > - antialiasing method / shader > > It would be of so much help! > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=65140#65140 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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