Hello OSG developers, I'm trying to have all my VertexArray outputs unique in my osg output file. I tried using set OSG_OPTIMIZER=INDEX_MESH and other settings, but my VertexArray always has duplicates.
The osg output file is from osgUtil::DelaunayTriangulator. I tried using the osgconv tool, but have the same problem. Can someone point me in the right direction to have unique VertexArray outputs? Thank you, Maya
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