Hello OSG developers,

I'm trying to have all my VertexArray outputs unique in my osg output file.
I tried using set OSG_OPTIMIZER=INDEX_MESH and other settings, but my
VertexArray always has duplicates.

The osg output file is from osgUtil::DelaunayTriangulator.

I tried using the osgconv tool, but have the same problem.

Can someone point me in the right direction to have unique VertexArray
outputs?


Thank you,
Maya
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