Hello Sebastian. Thank you very much for your answer. I can create a depth texture and share it between the two cameras. It works. However it doesn't share the stencil buffer.
I tried creating a texture for the stencil and attaching it to both camera, just like I did for the depth buffer. Like this : Code: osg::Texture2D* _display_stencil = new osg::Texture2D(); _display_stencil->setInternalFormat(GL_STENCIL_INDEX8_EXT); _display_stencil->setFilter(osg::Texture2D::MIN_FILTER, osg::Texture2D::NEAREST); _display_stencil->setFilter(osg::Texture2D::MAG_FILTER, osg::Texture2D::NEAREST); _stencil_camera->attach(osg::Camera::STENCIL_BUFFER, _display_stencil, 0, 0, false, 0, 0); _display_camera->attach(osg::Camera::STENCIL_BUFFER, _display_stencil, 0, 0, false, 0, 0); But it gave me an error message "RenderStage::runCameraSetUp(), FBO setup failed, FBO status= 0x8cd6", and it doesn't work of course. I also tried creating a common texture for both the stencil and the depth buffer, using GL_DEPTH_STENCIL_EXT or GL_DEPTH24_STENCIL8_EXT format, and attaching it to both cameras, but it gave me the same error. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=65346#65346 _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

