I could probably crank out a glTF loader in short work if anybody was interested. I haven't had any clients come forth demanding one yet, but it may happen. We'll see. Can't be any more complicated than COLLADA! ;)
On Tue, Oct 20, 2015 at 12:36 PM, Jan Ciger <jan.ci...@gmail.com> wrote: > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > Hello, > > On 20/10/15 13:51, Christian Buchner wrote: > > Hi all, > > > > The Khronos group has published a specification for a data exchange > > and transmission format for 3D objects and scenes, it appears > > > > https://github.com/KhronosGroup/glTF > > > > I think the OpenScenegraph community might be a interesting in > > implementing a a file format plugin, or even come up with a > > standaloner viewer for this format. > > > > So far it is hard to tell if this format will be widely adopted. > > But having support in OSG from an early point in time could either > > make OSG more popular, or glTF... ;) > > Interesting, I wasn't aware of something like this being in the works. > It could be useful to support, indeed. If someone is building a new > application, this could potentially save them some work, especially if > there will be tooling available. > > On the other hand, I don't see much potential for this as an > interoperability format because I don't see major game/3D engine > vendors abandoning their proprietary "baked" asset for this. There is > too much investment in their existing tooling already and a vendor > lock-in is a major factor in their interest too. E.g. Unity wouldn't > want to make it easier for their paying customers to jump ship to > Unreal (or vice versa). The same for the various asset stores these > companies are running - vendor lock-in is a major advantage there, > because they get to be the gatekeeper and collect toll. > > J. > > -----BEGIN PGP SIGNATURE----- > Version: GnuPG v2 > > iD8DBQFWJom6n11XseNj94gRAob+AKC4Eln1nSCdMHpke3Xfru7j16Q8fwCfa4fw > EZ7Kjzlr5DiW6M6QODDGzs4= > =gXAU > -----END PGP SIGNATURE----- > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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