-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Hello,
On 19/11/15 19:50, David Glenn wrote: > Greetings All! > > I've been messing with Rift at work for some time now but mostly on > Unity, so I wanted to get a feel of how others are out there and I > did get a taste of OSVR at the razor booth at GDC. So when it came > to getting one for my own experimentation, I decided to try the HDK > out! I Figure that it might not be at the level of Crescent Bay, > but it can't be any worse than DK1. > > That's about the level that I've been able to study at in given > that I'm not a AAA game developer. > > FYI: My lone game credit in my resume was WWII-online! > Please be aware that OSVR is not really the HMD (HDK) - the much larger part is the software framework to manage the VR hardware for you application (even if you are not using the HDK). The HDK itself has some interesting features that no other consumer HMD on the market has, though. Display resolution is not the main thing there, even though it should be comparable to Rift DK2. For me the key differentiator is the built-in FPGA for image processing. That could do things like the image distortion and colour aberration correction in hardware, without the application needing to be aware of it all. The application feeds it a regular side-by-side or frame sequential signal and the FPGA would do all the work that currently has to be hacked in through shaders or the late image warping used by Rift for reducing the tracking latency. Basically that would make integration of such HMD very trivial, not requiring specific support from Nvidia or a proprietary SDK where you are at the mercy of the driver vendor because everything is done by your PC. You could even connect the thing to your Bluray player or a Playstation and play 3D movies on it directly, without any special software support. Good luck trying to do something like that with the Rift ... The FPGA firmware for this isn't available yet, but the hardware is in place and is documented - they are a bit hoping that some 3rdparty hacker will sit down and write the necessary Verilog for this, based on the recent blog post. Regards, J. -----BEGIN PGP SIGNATURE----- Version: GnuPG v2 iD8DBQFWTicOn11XseNj94gRArwUAJ9HSl++uOtmubLBYMVhGO9Zz00gswCfbSfB btHzOod/VpnNDNVznUKNXvo= =bSYi -----END PGP SIGNATURE----- _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org