Hi, Any new development on this?
We're thinking about including the opcodes for the extended material headers and Ambient/Diffuse/Specular/Emissive/Alpha (opcodes [135-139]), but only the data that can go in an osg::Material object. Thank you! Cheers, Alexandre ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66242#66242
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