Hi,

I'm trying to run some complex OSG models from someone else on OpenGLES2. I've 
built the OSG with configuration as described here (slightly different for OSG 
versions): 
http://trac.openscenegraph.org/projects/osg//wiki/Community/OpenGL-ES. I've 
tried different versions of OSG (2.9.6, 3.0.1, 3.4.0) to make sure, and what I 
see is pretty much the same.

I added the precision qualifiers to the OSG model, and shaders compiled. When I 
run, I don't see any notable messages, even with OSG_NOTIFY_LEVEL=DEBUG, but 
the rendered result doesn't look correct: Most of surfaces are transparent.

        GraphicsWindowX11::init() - eglInitialize() succeeded eglMajorVersion=1 
iMinorVersion=4
        GraphicsWindowX11::init() - window created =1
        Warning: detected OpenGL error 'invalid enumerant' at Before 
Renderer::compile

In order to narrow down the problem, I'm trying some examples in 
OpenSceneGraph-Data. I still had to add the precision qualifiers to compile, 
and I don't see anything on the screen with most of examples. The 
glsl_simple.osgt only renders the bottom row of shapes unless I modified the 
vertex shader code manually.

So what I'm not sure is if OSG models are completely independent from API 
(OpenGL, OpenGLES,,,) because I had to add those precision qualifiers to 
compile. Has anyone successfully run the OSG models (from OpenSceneGraph-Data) 
on any OpenGLES2.0 platform without any modification? Any tips or input would 
be appreciated.

Thanks,
-hyun


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