Hi, I'm trying to run some complex OSG models from someone else on OpenGLES2. I've built the OSG with configuration as described here (slightly different for OSG versions): http://trac.openscenegraph.org/projects/osg//wiki/Community/OpenGL-ES. I've tried different versions of OSG (2.9.6, 3.0.1, 3.4.0) to make sure, and what I see is pretty much the same.
I added the precision qualifiers to the OSG model, and shaders compiled. When I run, I don't see any notable messages, even with OSG_NOTIFY_LEVEL=DEBUG, but the rendered result doesn't look correct: Most of surfaces are transparent. GraphicsWindowX11::init() - eglInitialize() succeeded eglMajorVersion=1 iMinorVersion=4 GraphicsWindowX11::init() - window created =1 Warning: detected OpenGL error 'invalid enumerant' at Before Renderer::compile In order to narrow down the problem, I'm trying some examples in OpenSceneGraph-Data. I still had to add the precision qualifiers to compile, and I don't see anything on the screen with most of examples. The glsl_simple.osgt only renders the bottom row of shapes unless I modified the vertex shader code manually. So what I'm not sure is if OSG models are completely independent from API (OpenGL, OpenGLES,,,) because I had to add those precision qualifiers to compile. Has anyone successfully run the OSG models (from OpenSceneGraph-Data) on any OpenGLES2.0 platform without any modification? Any tips or input would be appreciated. Thanks, -hyun This email and any attachments are intended for the sole use of the named recipient(s) and contain(s) confidential information that may be proprietary, privileged or copyrighted under applicable law. If you are not the intended recipient, do not read, copy, or forward this email message or any attachments. Delete this email message and any attachments immediately. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org