I ended up making the OSG-using core of my OSG/C# application in C++, with
a thin C wrapper around the functionality that needed to be accessed from
the actual application-space. That C library was then easy to invoke from
the C# UI and application without nasty ownership and management issues
relating to C#/.Net and unmanaged C++, OSG and OSG's pointer classes.

Managed code has its place. And there are places where it's not a good idea
at all.
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