This is how I call the osganimationviewer to display a skeleton from the motion data.
osganimationviewer --drawbone C:\mocap\motionbuilder\01\01_02.bvh -O solids Just the result is a bit unexpected... 2016-04-01 14:33 GMT+02:00 Christian Buchner <christian.buch...@gmail.com>: > Hi all, > > I've been trying to get the BVH files from this site to import into the > current OSG 3.4 branch > > https://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-conversion > > These are conversions of the original motion capture data that CMU > provides for free in a different format, optimized for the three > applications MotionBuilder, DAZ Studio and 3DS MAX. > > I've tried replaying the animations in osganimationviewer using the > --drawbone flag. Usually one needs to zoom out the camera to get the full > skeleton into view. The issue that I am having is that I see weird and > unexpected rotations of the entire skeleton, as well as specific joints - > regardless of the version of the BVH files I download. > > Has the OpenSceneGraph BVH plug-in ever worked on these mocap files? Could > it be that a code regression has recently broken the plug-in? > > Christian > >
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