Hi there I have experienced that generally as soon as I use shaders, my DRAW time starts to increase significantly, and this even if I just reimplement the fixed function pipeline basic functionality.
I wonder if some out there make the same experiences. Either it is my poor shader programming (i know about if's and branches that kill performance) or is there really a price for the added flexibility? I'm running a GTX TITAN so usually there is plenty of power... Cheers, Daniel ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=66719#66719 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org