On Thu, Apr 21, 2016 at 2:11 PM, Christian Buchner <
christian.buch...@gmail.com> wrote:

> AAA Games tend to not use OpenGL much these days.  At one pointOpenGL
> development wasn't able to catch up to DirectX feature wise (simply too
> much buerocracy in the decision making pipeline) - that's when OpenGL lost
> developers to DirectX.
> Also OpenGL driver quality on Windows was often way behind DirectX
> implementations (I am looking at you, Intel)
>


All very valid points. However, I will say that making titles that port to
Android and iOS (and maybe Linux, if anyone cares about your game on Linux)
makes OpenGL much more appealing these days.

-- 
Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com
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