Hello Rebert, Thank you very much for your explanation, as I am knew to OSG, this really helps a lot :) My monitors' order is exactly as you mentioned. Since I am just getting started, I don't really need multi-monitor rendering, so after toying with the viewer class, I found out about "Viewer::setUpViewOnSingleScreen" and I set it up to my primary display. Oh, I tried to look into Windows API to figure out how to fix it (within OSG) but realized it's more advanced than I thought. ... Thanks again!
Cheers, Soulaymen -- Envoi sécurisé avec Tutanota. Obtenez votre adresse email chiffrée aujourd'hui! https://tutanota.com 29. Avr 2016 08:46 de robert.osfi...@gmail.com: > Hi Soulaymen, > > By default the osgViewer::Viewer calls View::setUpViewAcrossAllScreens() as > a fallback if no windows have been assigned to viewer when viewer.realize() > or viewer.run() is called. The setUpViewAcrossAllScreen() detects how many > screens you have on your system and then opens up a window on each one, if > there are more than one then it assumes that screen 0 is to the left, > screen 1 is directly to it's right and so on for all your screens. On you > system it looks like you have screen 1 to the left of screen 0. > > I think there may be a way to configure Windows to use a different ordering > of screens, so you could look at the display/driver settings for a > solution. > > The other route would be to explicitly tell the viewer what display > configuration you want to use. There are various ways you can do this, > rather than go through all the possible combinations could you give us an > idea of what you'd like to see as your default setup? > > Robert. > > On 28 April 2016 at 19:32, Soulaymen Chouri <> akais...@tuta.io> > wrote: > >> Hi, >> >> I am still new around here, I've got the book "OpenSceneGraph 3.0 >> Beginner's Guide" and learning step by step. But I have dual monitors and >> running any osg::Viewer example I got fullscreen window on both monitors, >> and a splitted view as demonstrated in the attached screenshot. >> >> Bascially it swaps the two monitors, the left render should have been on >> the right and vice versa. >> >> Any idea how to fix it? Except using only one monitor :) >> >> ... >> >> Thank you! >> >> Cheers, >> Soulaymen >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=67010#67010 >> >> >> >> >> Attachments: >> http://forum.openscenegraph.org//files/osg_209.png >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > >
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