Bruno, if you read the source code, you will see that the LOD uses the same scheme for storing nodes as a Group: just a vector of ref_ptr that will be unallocated when destroyed.
Maybe you can place some breakpoints at the destructors on the debugger and see what is happening. Bruno Oliveira writes: > Thank you for your answer. However, since I'm using a LOD, I think it > is not properly removing my data. At least the memory is still > allocated. > If I manually iterate over all nodes and delete them by myself, some > memory is freed, but not all! > > 2016-05-13 14:58 GMT+01:00 Alberto Luaces > > > Bruno Oliveira writes: > > > At some point I want to completely wipe out my scene. How can I > delete > > all nodes? > > If you want to wipe a node and all its descendants, just delete > the > parent node. That is what reference counting is all about. -- Alberto _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org