Hi Bruno, On 17 May 2016 at 14:23, Bruno Oliveira <bruno.manata.olive...@gmail.com> wrote: > Thank you both. The problem I'm having is relative to the point clouds > density: too dense clouds will result in poor rendering performance if I > tune my LOD to render sparser clouds. I can't find a good trade-off for the > LOD resolution that fits both cases. I will probably subclass the LOD class.
Rendering very large point data clouds is specialist problem with very specific needs compared to rendering traditional polygonal scenes. To get the best results for your particular problem then coming up with custom approaches may well be best. One trick I've used in the past with point clouds is to trade point size for point density - this works well when the point clouds represent surface data such as collected by radar or laser scanning of 3D objects or environments. If you have normal and colour data using point sprites can work really well at filling in the gaps between points, which in turn means you can get away with lower point density and still have a compelling visual. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org