Hi Robert,

The player just move to a new scene so the previous one can be discarded.

By scene I wanted to mean the "root" node and all its children, and the 
callback, keeping only the view and the camera manipulator.
In the application, the player walk along a maze (an interior scene) and when 
he hits a door, he's "teleported" into another level of the maze so I load a 
new map with new walls and monsters...

Have a good day!

Florian

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