Hi Bruno,
Your question is a bit vague. If you use a shader you have total control
over the colors.
If my interpretation of your question is correct, you want to disable
the shader. There is no real "disable" it, you have to bind a empty
program instead. (simply don't assign any shader).
Cheers
Sebastian
Hello,
I have one single root node in my scene graph. I have a vertex array
and a color array. I susually use them in conjunction to see my
vertices with the original colors, with
ret->setColorArray(m_colors);
ret->setColorBinding(osg::Geometry::BIND_PER_VERTEX);
Now I am adding the option for custom shaders. This is done with
osg::Programs, and adding the program to the stateset of the root node.
osg::ref_ptr<osg::Program> program = new osg::Program;
program->setName(m_name);
program->addShader(new osg::Shader(osg::Shader::VERTEX, m_vertex));
program->addShader(new osg::Shader(osg::Shader::FRAGMENT,
m_fragment));
Now I want to reset this, and assign the original colors I have in the
color Array back again. How can I do this? Do I have to create a new
shader for applying the custom colors in the color array? Or can I
reset this in a simpler fashion?
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