Hi Daniel, have a look here http://3dcgtutorials.blogspot.mk/2013/08/instancing-with-openscenegraph.html
For this you can use hardware instancing. On Fri, May 27, 2016 at 10:07 AM, Robert Osfield <robert.osfi...@gmail.com> wrote: > Hi Daniel, > > I don't think general purpose impostors are the best route these day. > They were required when graphics hardware was much slower. > > For you high poly cars you'd be better off creating LOD's. > > Robert. > > On 27 May 2016 at 06:36, Daniel Schmid <daniel.sch...@swiss-simtec.ch> > wrote: > > Hi there > > > > I have a scenario with around 100 cars driving around in my scene. I > wondered if I could gain some performance by using impostors to simplify > the rendering if this high-poly objects. > > For now I have no experience with impostors, and I don't know if they > integrate well with Shadow (VDSM). > > Anybody out there used these two techniques along side? > > > > Thank you! > > > > Cheers, > > Daniel > > > > ------------------ > > Read this topic online here: > > http://forum.openscenegraph.org/viewtopic.php?p=67252#67252 > > > > > > > > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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