I have built OSG yesterday, and I have build all 3rd party manually. I also have all 3rd party libs in a custom build tree where I have other libraries and code I use.
After the prerequisites are built, what I did was to generate OSG vs project files as described on webpage. Then I opened VS solution and just changed paths to reflect my build tree. I don't think you should try pre-build libs from some place on the web. Security aside, there is still question of compiler flags, runtime, what libraries the pre-compiled code is link to etc etc. You wan't to compile all libraries you use by same compiler and for same runtime to ensure for ABI compatibility. For the record, I have my custom little sdk placed in c:\x64, where I have typical (unix-like) structure with bin, lib & include where I put accordingly dlls, libs and headers for stuff I compile and use. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67331#67331 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org