Hello, Can someone point me to the literature for computing
(1 ) AR = xRange/ yRange in bool DataSet::computeOptimumTileSystemDimensions(int& C1, int& R1) Lines 247- 270 DataSet.cpp and (2) int k_cols = int( ceil( 1.0 + ::log( destination_xRange / (_C1 * sourceResolutionX * tileSize ) ) / ::log(2.0) ) ); int k_rows = int( ceil( 1.0 + ::log( destination_yRange / (_R1 * sourceResolutionY * tileSize ) ) / ::log(2.0) ) ); bool DataSet::computeOptimumLevel(Source* source, int maxLevel, int& level) Lines 201 - 210 DataSet.cpp Thank you Maya
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