Hi, I'm newbie in 3dsMax and want to export an human model with animation, I created a biped and skinning to model, create some animation and make it run, in 3ds max, i can see the model moving with linked biped inside, but when i export to IVE format, just biped moving, model not move following the biped, i cant know what wrong, i use OpenSceneGraph Max Exporter from Farshid Lashkari.
I found in some topic a thing call osgAnimation, but i dont know how to use it. You can see some picture captured in this link Model in 3ds max [Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/3_zps8xx2hzc8.jpg ] [Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/2_zps5plaqksb.jpg ] [Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/1_zpslljlqnhi.jpg ] Model after export to IVE, i used OSGViewer to view model. [Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/4_zpssbexyrno.jpg ] [Image: http://i1351.photobucket.com/albums/p794/vuhuonggiang01/5_zpsjdufskvv.jpg ] I really really need help for this, many thank. Cheers, Tung ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=67779#67779 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org