Hi, you can add Depth attribute to your fat vertex with ALWAYS set as a depth test
something like mygeometry->getOrCreateStateSet()->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS), osg::StateAttribute::ON) On Wed, Jul 6, 2016 at 9:08 PM, Daniel Neos <daniel...@hotmail.de> wrote: > Hi, > > I have a scene consisting one geometry node. This node contains 2 > geometries. One of them has a lot of vertices, color are bound per vertex. > The other one is a single vertex, but set with a point of the size of 15, > basically it is just a 'fat' vertex. This servers as a marker. > > This marker shall be always visibile, but unfortunalety the other geometry > mostly occludes the marker. It seems like the marker is stuck in between. > > I managed it to get it always visible with making the marker opaque and > setting the other geometry as transparent. > > But now since it is transparent, unwanted (but understandable) effects > occurs (the background can shine through). > > > Is there a way to always keep a marker unoccluded with letting the actual > geometry opaque. > > Thank you! > > Cheers, > Daniel > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68025#68025 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- trajce nikolov nick
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