Hi Christos, The Simplifier was not written with goal of handling 32 million triangles in a single mesh, and not written with performance as a goal, it's goal has been as a basic tool for simplifying the types of meshes normally handled by OSG end users as a pre-processing step when speed to complete is not critical. The algorithm used is an iterative edge collapse approach, this produces decent results but isn't the fastest route one could take.
Handling really large meshes with a particular performance goal in mind is not a straight forward task. Being able to make assumptions about nature of the data may well be crucial to choosing what algorithm to use. This topic isn't my area of expertise so I'll leave it to others, or to your own research to determine what approach you should take. Robert. On 13 July 2016 at 14:49, Christos Chatzivagias <chatz...@gmail.com> wrote: > Hi, > I have a geometry with 32 milion trias and i run a simplifier in order to > simplify it. It takes to long to simplify the mesh is there any techinque to > speed up this process? > ... > > Thank you! > > Cheers, > Christos > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68119#68119 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org