Hi,

Am I understanding correctly, that OSG labels/widgets do not support rich text? 
Or am I missing something? (By rich text I mean switching styles in the middle 
of a string; I know that the labels support different colors and styles, but 
only applied to the whole string as far as I can tell).

What I'm currently doing is using a wxWidgets-based dialog box to take rich 
input and then display it in an OSG label. This all works fine with plain text, 
and I can get rich text into the input box, but style is lost in the 
conversion. I haven't found anything in the docs on this, but I might not be 
looking in the right place. 

If this is the case, does anyone have a pointer as to how they achieved the 
same thing? If not, I'll figure something out and post the solution I come up 
with :) 

Cheers,
Sam

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68161#68161





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