Hi Benjamin,
Can you simply set the color to red in the fragment shader to see, if it is indeed applied?

Cheers
Sebastian
Thanks for your answer Sebastian.

I am using the gl3TextVertexShader and gl3TextFragmentShader shaders from the 
example, juste modifying the version to be GLES 3 compatible: #version 300 es

Here is the code:

Code:

static const char *gl3TextVertexShader = {
     "#version 300 es\n"
     "in vec4 osg_Vertex;\n"
     "in vec4 osg_Color;\n"
     "in vec4 osg_MultiTexCoord0;\n"
     "uniform mat4 osg_ModelViewProjectionMatrix;\n"
     "out vec2 texCoord;\n"
     "out vec4 vertexColor;\n"
     "void main(void)\n"
     "{\n"
     "    gl_Position = osg_ModelViewProjectionMatrix * osg_Vertex;\n"
     "    texCoord = osg_MultiTexCoord0.xy;\n"
     "    vertexColor = osg_Color; \n"
     "}\n"
};

static const char *gl3TextFragmentShader = {
     "#version 300 es\n"
     "uniform sampler2D GlyphTexture;\n"
     "in vec2 texCoord;\n"
     "in vec4 vertexColor;\n"
     "out vec4 color;\n"
     "void main(void)\n"
     "{\n"
     "    color = vertexColor * texture(GlyphTexture, texCoord).rrrr;\n"
     "}\n"
};




Following the example and your recommendation, I specified the uniform (not 
present in the original example):

Code:

osg::Group* rootNode = new osg::Group;

     osgText::Font* font = osgText::readFontFile("fonts/ArialMT.ttf");

     //osg::setNotifyLevel(osg::INFO);

     osg::Geode* geode  = new osg::Geode;
     rootNode->addChild(geode);

     bool useVBOs = true;
     osg::Program* program = new osg::Program;
     program->addShader(new osg::Shader(osg::Shader::VERTEX, 
gl3TextVertexShader));
     program->addShader(new osg::Shader(osg::Shader::FRAGMENT, 
gl3TextFragmentShader));
osg::ref_ptr<osg::Uniform> textTexture = new osg::Uniform("GlyphTexture",0);

     osg::StateSet* ss = geode->getOrCreateStateSet();
     ss->addUniform(textTexture);
     ss->setAttributeAndModes(program, osg::StateAttribute::ON);




But the result is the same.
What I am doing wrong?

Cheers,
Benjamin

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=68255#68255





_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

_______________________________________________
osg-users mailing list
osg-users@lists.openscenegraph.org
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to