nevermind .. I was not able to make it through the construction of the texture matrix but made it in the shader.
Nickolai, suddenly can not share the code due to contractual obligations but can give some hints Thanks anyway Nick On Fri, Aug 12, 2016 at 2:59 PM, Trajce Nikolov NICK < trajce.nikolov.n...@gmail.com> wrote: > Maybe I made it a bit confusing. > > My problem is the clipping of the projected texture based on some near/far > distances and the ones specified in the projection matrix have no effect > > On Fri, Aug 12, 2016 at 11:14 AM, Nickolai Medvedev <raizel....@yandex.ru> > wrote: > >> Hello, Trajce! >> >> As far as I have understood, a problem with near/far? >> Try to increase them. >> >> By the way, I will be glad to see shaders, publish them, please. >> >> Thank you! >> >> Cheers, >> Nickolai >> >> ------------------ >> Read this topic online here: >> http://forum.openscenegraph.org/viewtopic.php?p=68358#68358 >> >> >> >> >> >> _______________________________________________ >> osg-users mailing list >> osg-users@lists.openscenegraph.org >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> > > > > -- > trajce nikolov nick > -- trajce nikolov nick
_______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org