I wanted to give us a common test scene so I seek on blendswap an found bigcity by chriddi1 I converted to ive https://drive.google.com/file/d/0BxIH-jcsgYDdTG5ha21HZE1jX1E/view?usp=sharing
However benchmarks I've done with this scene doesn't exhibit the same gaps in performance I had with my other scene :( I only noticed few gain in draw stage with my differents scenarii: Shared BOs no VAO:8 Shared BOs 1VAO/Geom:10 Shared BOs Shared VAOs:6 All runs at 90 FPS on my GTX640:/ Perhaps this scene is not fitted for this test...My guess is it's because it has been excessively fragmented (too much small geoms)..A scene with a wider variety of index sizes would be a far better test subject... So sad I can't share the copyrighted scene there's a lot of large building with variety of shapes (and so index sizes).. mp3butcher wrote: > Hi Robert > I would rather you to give the test scene for benchmark, mine is > not-by-me-copyrighted > An you're right in my VAO system I have to force reaffectation of > bufferobjects when useVertexArrays is set (in order to be drawable without > basevertex drawcall) to false and doing so i discard user bos, and this is a > bad... > however if I'd force the use of basevertex draw call in all cases It wouldn't > be necessary > > > > adding an extra layer of complexity is something that most users would > > really struggle with. > > > > I don't understand what you refer to with this sentence...my only user > interface is the usevertexArrayObject flag..?! user don't have to know about > underlying stuff as the bo affectation pattern is the only fitting osg (no > interleaved case) > > > > robertosfield wrote: > > Hi Julien, > > > > On 16 August 2016 at 18:37, Julien Valentin <> wrote: > > > > > Hello all > > > @scraw : geometries doesn't have to share vertex arrays but > > > bufferobjects..this is not the same: > > > The pattern that maximize vao reutilization is the followed > > > Geom1 > > > G1VertAttrib1->BO1 G1VertAttrib2->BO2...and a Unique IndexArray->BON > > > Geom2 > > > G2VertAttrib1->BO1 G2VertAttrib2->BO2...and a Unique IndexArray->BON > > > > > > With this pattern and vao sharing I have not only draw stage drop but > > > also a huge gpu charge decrease > > > The only problem is that you should use glDrawXXBaseVertex or > > > offsetIndices of your IndexArray > > > > > > My bench in release this time > > > .............................................................. Cull > > > Draw GPU FPS > > > Pattern on all geometries with 1VAO/Geom 2 4 1.37 > > > 160 > > > Pattern on all geometries with shared VAOs 2 2 > > > 0.47 200 > > > > > > So I think there's interest in sharing vaos > > > > > > > If you have a usage case please create an example that we can share > > and use when benchmarking. > > > > FYI, The VertexArrayState class that wraps up vertex array dispatch > > and vertex array objects when enabled is capable of enabling sharing > > between osg::Drawable. In fact it's possible to share a single > > VertexArrayState between the whole scene graph just relying upon the > > VertexArrayState object in osg::State. When VAO is not enabled > > osg::State maintains a single VertexArrayState object that handles all > > the vertex array dispatch. > > > > Currently I haven't exposed the local osg::Drawable VertexArrayState > > object as publicly accessing able in osg::Drawable but this could be > > done easily. I'm not yet convinced that this is good idea and don't > > yet know of the consequence that might unfold. > > > > Please remember the VAO system has to work well with the non VAO > > usage, performance overheads have to be kept to a minimum and the > > usage for end users has to be kept simple, adding an extra layer of > > complexity is something that most users would really struggle with. > > > > Robert. > > _______________________________________________ > > osg-users mailing list > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > ------------------ > > Post generated by Mail2Forum > [list=][/list][/list] ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68398#68398 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org