Hi,

OK, I based my initial integration into my app on osgteapot.cpp. As with all 
the other examples, it os run via

viewer.run();

And this creates an output window in OSX (and I am assuming any other OS its 
run on). And thats the issue I have, I need OSG to run "headless", that is to 
say, producing no visible window in the OS.

If OSG is rendering away, to a non visible buffer, I can then expose this to 
the user via my UI api (see above). Having this visible viewer, is the issue 
right now. Is there an option to run viewer with no visible display/window, or 
is there an alternative to viewer() ?

Thank you!

Cheers,
Chris

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http://forum.openscenegraph.org/viewtopic.php?p=68420#68420





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