Hello, the following code block is creating an image from a buffer I own. This does not allocate a new buffer, but assumes my buffer will not be deallocated. How do I create a new, independent osg::Image copying data from my buffer to an internal array?
osg::Image img = osg::image(); img->setImage( width, height, 1, internalTextureFormat(), type(), MyDataBuffer(), osg::Image::NO_DELETE);
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