Hi Philipp, It impossible for us to know what is going wrong given the details you have provided.
I can't even answer whether the OSG is creating a graphics context behind the scenes as there it's so open ended what you may or may not be doing. If you don't provide an graphics context that osgViewer will attempt to create one for you, perhaps this is happening. However, as I've said, there isn't any way for us to know what is going wrong, only you have the code and the ability to run your application and debug it first hand. Robert. On 30 August 2016 at 11:21, Philipp Meyer <philipp.me...@fh-bielefeld.de> wrote: > Hi, > > I'm trying to create a custom graphics context to replace the default X11 > Graphics context (I need to add some additional code). > > To do this, I created a new "CustomGraphicsContextX11" class, deriving from > "PixelBufferX11". I reimplemented the virtual methods that I need to adjust. > > Then, I apply the custom graphics context to my master camera and start up > the viewer. > > However, to my own surprise the swapBuffersImplementation() method of my > custom context is never executed. Same goes for "realizeImplementation()". > > Is OSG still using another graphics context behind the scenes for some > reason? The method described above worked fine for me on another system > without the X11 windowing system. > > Thank you! > > Cheers, > Philipp > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=68483#68483 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org