Hello,


I have a scene and I am using a Perspective Projection. I was using a Ortho
projection before.

Now, I am creating a new camera manipulator, in which I need to update the
camera zoom, and update the camera in that precise moment, in order to
check my scene for intersections of a ray from the mouse (in a way similar
to setCenterByMousePointerIntersection) . In Ortho mode, I used

    camera->setViewMatrix(getInverseMatrix());

But this does not work in Perspective projection mode?
I get successful scene intersections before I set the Camera's view matrix,
but after that line of code, intersecting
Is this the problem?
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