Hi, I'm still stuck with my shaders problem and I ran out of ideas, but I have new elements, and a new question.
My shader works on the first view, so this code is ok (ie thoses two shaders works fine) : Code: osg::ref_ptr<osg::Shader> vertex=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source); osg::ref_ptr<osg::Shader> fragment=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source); osg::ref_ptr<osg::Program> program=new osg::Program(); program->addShader(vertex); program->addShader(fragment); Then I tried to emulate the "close the view open a new an try again" with this : Code: osg::ref_ptr<osg::Shader> vertex=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source); osg::ref_ptr<osg::Shader> fragment=new osg::Shader(osg::Shader::Type::VERTEX, vertex_source); osg::ref_ptr<osg::Program> program=new osg::Program(); program->addShader(vertex); program->addShader(fragment); program = nullptr; program->addShader(vertex); program->addShader(fragment); And shaders are now broken (fixed pipeline is used instead, so I can see stuff but no shiny effects :( ) Is it a known and wanted behavior ? Do I really have to load my shaders once and for all ? Thanks for you help ! Valerian. ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=68629#68629 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org