Thanks Chris, OSG earth does have some fixes for materials and lighting, but it would be cleaner if it was part of OSG core. I'm pursing those as well, just seems like the core libraries should function out of the box, without spending a week applying patches or workarounds. We've been pursing using nsight and renderdoc, which really won't function with the deprecated stuff. yup, I'll be at IITSEC. -gedalia
On Mon, Sep 26, 2016 at 12:28 PM, Chris Hanson <xe...@alphapixel.com> wrote: > Well, probably a good facsimile would be the situation for OpenGL ES, > which lacks all of those same features. > > We did a bunch of work involving this, writing custom FFP to shader > generators, as well as doing the grunt work of making osgEarth work on > mobile devices (Android and iOS) through OpenGL ES. > > I don't think there's specifically a roadmap, but if you have questions > about something in particular, shoot me an email. Are you going to IITSEC? > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- DI-Guy Engineering Lead, VT MÄK 150 Cambridge Park Drive, 3rd Floor, Cambridge, MA 02140
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