Hi Wojtek ,Thank you for your reply,I have  tried GL_RGBA16F_ARB instead like 
that "texture0->setInternalFormat(GL_RGBA16F_ARB);",but  it seemed like not 
valid.The value still is 0..1 range.Are there other solutions? Thank you.

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http://forum.openscenegraph.org/viewtopic.php?p=68852#68852





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