Hi Robert, thanks for your quick reply. If I have well understood, the NameMask allow to define up to 32 masks (32 bit). My problem is that I have an unpredictable number of layers (in general more than 32): this is the reason why I have used DrawableCullCallback. As an alternative you suggest to use Switch: in this case I could define a class that extends Switch class and override getValue function returning a value in accordance to Layer visibility. What do you think about?
Thanks in advance Cheers, Davide ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69041#69041 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org