Andrew, thanks for your answer.

19:10, 26 october 2016 г., Andrew Cunningham <andr...@mac.com>:

We are using Visual Studio 2013 but will be moving to Visual Studio 2015 for this project.

QT3D 2.0 is a real scene graph now - it's only real advantage over OSG is that getting started with it is 'low friction' vs OSG which seems at first glance a bit overwhelming, including the whole build process, especially those pesky third-party libs. And the OSG/QT5 integration has not been always so perfect.


For a large and complex project requires an appropriate environment.

Boring work on building packages should deal with people who are interested.

Others have to deal with creativity on the basis of pre-built dependencies.

You have had the opportunity to familiarize with my project and installers I gave?

I think about the creation of environment for MSVC2015, but I do this in the spare time and nothing I can say about the timing.
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