On Wed, Nov 2, 2016 at 3:35 PM, Chris Hanson <xe...@alphapixel.com> wrote:
> Is this something osgCairo ( https://github.com/cubicool/osgcairo ) might > solve for you? > Love that TODO in the README! However, be aware that when I have played with Pango/Cairo for OSG some years ago for one of our projects, these libraries had major issues with multithreading in OSG, resulting in randomly corrupted text/textures. I haven't tried osgCairo, though, perhaps it fixes that problem. J.
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