On 3 November 2016 at 10:19, Sebastian Messerschmidt <sebastian.messerschm...@gmx.de> wrote: > I struggled with some instance data not being sent to the GPU (2 gigabytes > worth of data textures) resulting in stutter. I ended up using: > viewer->getDatabasePager()->setDoPreCompile(true);
This only affects the handling of paged database, it has no effect on static databases. > Maybe Robert can explain what is happening when using the pre-compiled > option is used. It helped with the textures for sure. I've already gone into enough detail for the topic in hand. The only great detail I can provide on pre-compilation is the read the code and spell it out line by line. OR... you could just open up an editor and read the code yourself. Robert. _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org