Hi,

I want to disable default keyevents during runtime,
so that all key event will be redirected to the osgWidget::Input 
and enable them again later.

I dont want to delete/recreate all of these handlers (Statshandler, 
Helphandler,etc.)
or create new custom classes for them.

Wouldnt it be easier to call the setKeyEvent... functions with a key that is 
not in use?
Unfortunately we dont have something like osgGA::GUIEventAdapter::KEY_NONE, 
right?

So what would be the best approach here?

------------------
Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69252#69252





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