Hi, I try to develop a small tool for offline-conversion which converts openflight-files with rgb-textures into osgb-files with dss-textures. I resued the code of osgconv and have seen I need a graphics context for the conversion of textures into dds-format (class MyGraphicsContext in osgconv.cpp). Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, and therefore no graphics context.
Does anyone know a solution without the need of a graphics context? Thank you! Cheers, WeSee ------------------ Read this topic online here: http://forum.openscenegraph.org/viewtopic.php?p=69275#69275 _______________________________________________ osg-users mailing list osg-users@lists.openscenegraph.org http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org