Hi,

I try to develop a small tool for offline-conversion which converts 
openflight-files with rgb-textures into osgb-files with dss-textures. I resued 
the code of osgconv and have seen I need a graphics context for the conversion 
of textures into dds-format (class MyGraphicsContext in osgconv.cpp). 
Unfortunately our conversion-machine (virtual machine) has no 3D-graphics card, 
and therefore no graphics context.

Does anyone know a solution without the need of a graphics context?

Thank you!

Cheers,
WeSee

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http://forum.openscenegraph.org/viewtopic.php?p=69275#69275





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