Hello, How does one draw an open polygon using whether OSG API's or OpenGL primitives? I know how to draw, for instance, a filled rectangle, but how do I draw a filled rectangle with a hole inside?
My data structures are stored as follows: a vector of the outward polygon's vertices in clockwise order (e.g. filled rectangle), and then a vector of "holes" stored as a vector of vertices in counter-clockwise order
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