Hi Rambabu,


Hi,Iam not asking about model rotation.Iam asking about how to rotate the nodes 
in a model.Like in cessna left and right fans rotation.

In this case, again: think about the perception of your questions before shooting them out.

Depending on the model and its structure you have 3 options:
1.) The model has osgSim::DOFTransform/osg::Transform-based-nodes with geometry below it. You can use a visitor to find the respective nodes and apply any transform you like (scale, rotate, translate)

2.) The model doesn't have the above, but geometry is separated for parts that could be transformed: Use a visitor to find the appropriate nodes and insert some transform above those geometries to manipulate them.

3.) The model has external references which form the (articulated) parts. In this case they are decorated with a transform in most cases, so simply modify those or use the pattern at 2).

I'm not sure about the cessna however, I don't think it has any parts that you could manipulate. I'd need to take a look into the model.

Cheers
Sebastian


...

Thank you!

Cheers,
Rambabu

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Read this topic online here:
http://forum.openscenegraph.org/viewtopic.php?p=69426#69426





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