I've been trying to migrate my shaders to OpenGL 4.1. What is the alternative to the fixed pipeline code, of the vertex shader:
gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0; gl_Position = ftransform(); I know I have ot create my own out vector, like "out vec4 texcoord", but where do I get OSG's View, Model, etc matrices? Thanks
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