Hi,

   I have simple code that renders image using osgviewer. I am able to render 
the image successfully with the code. My problem now is the size of the image 
is reduced. for example the original size of the image is 4683 * 3035, the 
image is reduced to 4096 * 3035. Is this expected behaviour or is there 
anything I need to add in my code. I have added my code.


//required header files

int main(int argc,char**argv)
{

        osg::ref_ptr<osg::Image> image;
    image = osgDB::readImageFile("C:\\Users\\mcw\\Desktop\\DemModel.tif.gdal");
        std::cout << "Image info are " << image->s() << "\n" <<image->t() 
<<"\n" <<image->r() << std::endl;
        if (!(image.valid()))
        {
                std::cout << "Unable to read image file " << std::endl;
                getchar();
                return 0;
        }
        
        osg::ref_ptr<osg::Geode> geode =(osg::createGeodeForImage(image));
        
        osg::Texture2D *texture = new osg::Texture2D();
        texture->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR);
        texture->setFilter(osg::Texture::MAG_FILTER, osg::Texture::LINEAR);
        texture->setWrap(osg::Texture::WRAP_R, osg::Texture::REPEAT);
        texture->setResizeNonPowerOfTwoHint(false);
        texture->setImage(image);
        texture->setBorderColor(osg::Vec4d(0.4f, 0.5f, 0.6f, 1.0f));
        osg::StateSet* stateset = new osg::StateSet;

        stateset->setTextureAttributeAndModes(0, texture, 
osg::StateAttribute::ON);
        
        geode->setStateSet(stateset);
        osgViewer::Viewer viewer;
        viewer.setSceneData(geode.get());
        getchar();
        return viewer.run();

}

... 

Thank you!

Cheers,
Uma

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http://forum.openscenegraph.org/viewtopic.php?p=69470#69470





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