Hey David. I'm working on a project that has both Oculus and Vive support via osgOpenVRViewer.
On Mon, Nov 28, 2016 at 5:32 PM, David Glenn <da...@dglenn.com> wrote: > Greetings All! > I'm just wondering what is the status for doing OpenVR or anything else VR > in OSG! > > I've been so tied up in the Game Engine stuff lately that I haven't given > the chance to give it much thought. All I know is that some of you have > been working on adding the Oculus display to OSG. > > Oh! and I got a little home sick and thought I would drop buy and ask how > things are coming along! :) > > Any Progress? > ... > > ------------------------ > David Glenn > --------------- > D Glenn 3D Computer Graphics Entertainment. > www.dglenn.com > > ------------------ > Read this topic online here: > http://forum.openscenegraph.org/viewtopic.php?p=69519#69519 > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > -- Chris 'Xenon' Hanson, omo sanza lettere. xe...@alphapixel.com http://www.alphapixel.com/ Training • Consulting • Contracting 3D • Scene Graphs (Open Scene Graph/OSG) • OpenGL 2 • OpenGL 3 • OpenGL 4 • GLSL • OpenGL ES 1 • OpenGL ES 2 • OpenCL Legal/IP • Code Forensics • Digital Imaging • GIS • GPS • osgEarth • Terrain • Telemetry • Cryptography • LIDAR • Embedded • Mobile • iPhone/iPad/iOS • Android @alphapixel <https://twitter.com/alphapixel> facebook.com/alphapixel (775) 623-PIXL [7495]
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